Eldoorn

The Mighty Republic of Eldoorn, is a major nation in Empirical and a member of the '''Top League of Nations. '''Eldoorn, as its name suggests is a democratic republic, the largest and most powerful one in the game. The Eldoorn Parliament in Dandecker, is seen as the most important canon democratic body in Empirical and its annual elections are a global event. Due to this, Eldoorn has become the political hub of the game. A large amount of Eldoorn players are involved in courtroom role play and political drama to some extent, but also players from every faction gather in its cities to get involved in international geopolitics and economics. The majority of 'above the table' trade deals as well as strategic alliances and peace treaties are worked out in the republic. This is all helped out by the International Lawyers Guild, headquartered in the city of '''Hatheram. '''Eldoorn does hold a sizeable army and fleet to defend itself and has been involved in a few wars over the years.

Geopolitics
Eldoorn's significance in global politcics is clear. The nation acts as the broker between every faction in the whole game. This places it in a special position of necessity and importance. The republic's neutrality on this front has meant it has far more friends than enemies. That said, Eldoorn tends to align itself with Guardire and Morkens over Oslen and Rokov.

History
The republic first came about in 1788 when a large group of players who were into politics style role play overthrew the monarch and royal family in a violent month long revolution called The Season of Fallen Roses. Since then, the nation has known mostly peaceful prosperity aside from the occasional war with the neighbouring Baronship of Brune.